This vehicle's closest relative, the LSPD Cruiser, uses both of these rectangle items on the rear of the vehicle in its own livery textures. While some of this texture is used, the blue and black rectangle items do not appear anywhere on the LSCS Cruiser vehicle. Location: 圆4e.rpf\levels\gta5\vehicles.rpf\firetruk+hi.ytd LSCS Cruiser
This appears to be the only significant free space on the vehicle where this text could comfortably fit, although where this unused text was ever planned to be used is ultimately unconfirmed. However, considering that the Fire Truck in this game bears a strong resemblance (both model and texture wise) to the Fire Truck in Grand Theft Auto IV, which has a unit number on its red roof area, it's possible that this now blank spot on the Grand Theft Auto V variant could have been where the unused text was going to be mapped to. There is no official word on where this unused text was planned to be mapped. While some of this texture is used, the LOS SANTOS CITY FIRE DEPARTMENT text does not appear anywhere on the Fire Truck vehicle. Unused LOS SANTOS CITY FIRE DEPARTMENT Text Location: 圆4e.rpf\levels\gta5\vehicles.rpf\d Fire Truck It's not confirmed where this text was intended to be mapped to, but judging by the text's one-line layout, perhaps it could have fit nicely along both sides of the helicopter's tail? Also, the prospect of the unarmed Buzzard being labelled as a Los Santos Police unit makes sense, as the unarmed Buzzard can sometimes be seen flying around like an air patrol above the Ballas gang area at Grove Street. It should be noted that the Buzzard Attack Chopper uses a different texture file, which does not contain any LOS SANTOS POLICE text.
While some of this texture is used, the LOS SANTOS POLICE text does not appear anywhere on the unarmed Buzzard vehicle. Some texture images contain unused areas. Location: 圆4\dlcpacks\mpheist\dlc.rpf\圆4\textures\script_txds.rpf\d Location: 圆4a.rpf\textures\level_design_titleupdate\d
Notably, the unused one has a Windows XP-style look.
There are a couple of early files for the Data Crack software in one of the GTA Online heist missions. Location: 圆4e.rpf\models\cdimages\componentpeds_s_m_y.rpf\s_m_y_fireman_01.ytd Unused Data Crack Design Textures and models exist for a cloud test. Test, dummy, scrapped and leftover textures.
2.2 Unused Prologue Mission SURVEILLANCE Room.1.1.10 Unused Firefighter Dummy Texture.1.1.9 Unused Los Santos Male Police Officer Dummy Textures.1.1.8 Unused Frogger Vehicle FIB Texture.1.1.7 Unused Assassination Mission Target Images.1.1.6 Unused Leftover Grand Theft Auto IV Textures.1.1.3 Unused Dancing Mini-game Textures.It would be fine if you actually contributed to the topic in any way. Thank you for notifying people of an old topic that has been "resolved" ages ago. This thread popped up before the thread where this was actually answered." Except your reply right now in no way contributed to the topic. Let someone answer them so when I use the search function I can learn the answer. I'm like, "That's what I Fing did you SOB. I'm gonna reply 3 years later to add that NOTHING pisses me off more than when I google something, enter a thread where someone is asking the exact same question that I am, and the first reply is "use the search function." ya.) Can't believe I even took a minute out of my day to respond to such petty sh!t I hope you're trolling(level 0 freshly created Steam account. It will still be relevant, and help them in 2017 and years to come.
When people google which is the "best" shadow setting, they will still see a link to this thread.